AI Insights · Timothy · October 2025
Top Basketball Games on Unified Platform in the US: Q3 2025
Explore the performance of the top basketball games in the US for Q3 2025, with data on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the top basketball games on the unified platform in the United States showed varied performance across revenue, downloads, and active user metrics. Here’s a closer look at the data, sourced from Sensor Tower.
Dunk City Dynasty saw fluctuating weekly revenue, peaking at approximately $177K in mid-August, then declining to about $72K by the end of September. Downloads decreased from 56.6K at the start of July to 16.4K at the end of the quarter, while active users dropped significantly from 485.8K to around 96.7K.
NBA 2K Mobile Basketball Game maintained a relatively stable revenue, starting at $116K and ending at about $49K. Downloads remained consistent, averaging around 24K weekly. The active user base decreased from 398K to approximately 234K over the quarter.
NBA 2K25 MyTEAM experienced a significant drop in revenue, from $354K in early July to just over $4K by the end of September. Downloads followed a similar trend, starting at 35.4K and declining to 7.8K. Weekly active users decreased from 157.8K to 125.2K.
Streetball Allstar: SHOWDOWN showed a steady increase in revenue towards the end of the quarter, reaching $39.6K. Downloads and active users, however, decreased, with downloads dropping from 6.9K to 3K and active users declining from 14.4K to 8.5K.
Basketball Stars™: Multiplayer had a consistent revenue, ending at $11.5K. Downloads started at 17K, decreasing to 9.5K, while active users peaked at 83.9K in early August before dropping to 18.1K by the end of September.
For more in-depth insights and analysis, visit Sensor Tower.